WRATH OF THE RIGHTEOUS: The Worldwound tore reality apart at the dawn of the Age of Lost Omens, murdering the nation of Sarkoris and unleashing a ravenous demonic horde upon the world. Only the quick action of several other nations of knights, barbarians, and heroes stemmed the demon army and contained it within lost Sarkoris, and for the next century, crusade after crusade tried to defeat the demons only to fail time and time again. Their greatest success, the line of magical artifacts known as Wardstones that stand sentinel along the Worldwound's border, barely manages to contain the demons. So when one of the wardstones is sabotaged, a city falls and the demons within surge out in a massive assault like none before. Even before the Fifth Crusade has begun a city has fallen and some of the crusaders' greatest defenders and heroes are slain. Can anyone rise up against the demon host to prevent the armies of Deskari, the demon lord of the Locust Host, from swallowing the world?
Lawful good aligned campaign with an emphasis on Mythic Tiers, Pathfinder's version of Epic Levels. Recommended for Paladins, Crusaders, and those wishing to play a more organized, knightly campaign.
REIGN OF WINTER: It has been a century since the immortal witch Baba Yaga last visited the world, and the hour draws nigh for her return. But when she fails to appear in the frozen realm of Irrisen to usher in its newest ruler, pockets of winter begin to grow throughout the Inner Sea region. After 1,400 years of perpetual winter, the icy curse of Irrisen is spreading! What links do these strange blizzards and swaths of wintry landscapes have with Irrisen, and is there any truth to the growing rumors that the Witch Queen Elvanna has taken full control of the realm? Can her plans for the Inner Sea be thwarted, or will the Reign of Winter engulf the world?
Winter themed Campaign with heavy elements of Russian folklore and dimension hopping - other continents, aliens planets, and even alternate dimensions! Those wishing to play more survivalist and wild classes like rangers, druids, and barbarians might appreciate this campaign.
HELL'S REBELS: The city of Kintargo has a new lord-mayor, but he's not someone interested in maintaining that city's free spirit. Paracount Barzillai Thrune has placed the city under martial law, and his cruel proclamations and sinister plans for the city bode ill. Can a small group of heroes and would-be rebels stand against the might of the Thrice-Damned House of Thrune and the Church of Asmodeus and save their home town from being crushed under the boot of an infernal tyrant? Will one of Cheliax's most powerful inquisitors make the city his playground, or can the rebels known as the Silver Ravens rise up to bring a new era of freedom to the so called Silver City of Kintargo? Join the rebellion! Save Kintargo! DOWN WITH THRUNE!
Chaotic Good campaign centered around the liberation and emancipation of a single city. Recommended for those who like sneaking around and running insurgencies like rogues, vigilantes, and investigators.
Name: Ron (Character Name: Pon Xyther)
Availability: M-Sat after 5pm cst, sun after 6
Campaign Preference: Wrath of the Rightious
Always wanted to play a paladin, but I can play in anything.
Availability: M to Th- 3pm to 11pm CST, Sat and Sun- Anytime before 11pm CST
Campaign Preference: Any but whichever campaign is picked will determine what I play
I'm leaning Inquisitor- WotR, Magus- RoW, and Bard- HR
It is I, Yoshimitsu!
My job is a bit all over the place due to shenanigans, but if I HAD to guess times that don't work I'd say Wednesday till 10 p.m., and Saturday till 10 p.m. The only two things that are consistent are Saturday's being most of the day, and Sundays it's literally impossible to work because we're closed.
I'd prefer Hell's Rebels, but I'm down for any of them.